Résumé

Summary

I am results-driven and passionate about the quality of my software. I have spent over 6 years developing mobile games and game tools as a freelance and hobbyist engineer. I am looking to fill a position where I can work with other experienced engineers on challenging problems. I aim to build upon my skills as an engineer.


Contact

Email: ReverieJake87@gmail.com
Phone: 
Upon Request
Location: Bothell, WA 98012
Social: Facebook/Jake.Fletcher.9674  |  Twitter.com/ReverieJake


Skills

Ordered by Proficiency
Experience: 10+ Years Game Development as Freelance and Hobbyist
Languages:
C#, C++
APIs: Unity, Google Play, .NET, XNA
Game Engines: Unity, Unreal Engine
Various Programs: Visual Studio Community, Photoshop, Maya


Projects

Overlap : 2017 – Personal Release

– Score points using perfectly timed taps to stop shapes that overlap each other
– Sole developer, C#, Unity, Google Play (Achievements and Scoreboards)
– Wrote new language manager tool
– Released for general Android devices (tablets, phones, TV, etc.)

Sol Defender : 2014 – Personal Release

– Score points using perfectly timed taps to stop shapes that overlap each other
– Sole developer, C#, Unity, Google Play (Achievements and Scoreboards)
– Wrote new language manager tool
– Released for general Android devices (tablets, phones, TV, etc.)

2D Volumetric Lights, Unity Editor Tool2013 – Personal Releases

– First of its kind on the Asset Store
– Generated geometry that simulated lighting based on collider points

Coin Push Pyramid : 2012 – Learn2Game

– Created all 3D assets for game
– Released for iOS, Android, and Kindle
– Written in C# using Unity and Visual Studio

Ansel and Clair: Cretaceous Dinosaurs2012 – Cognitive Kid

– Released on iOS, Android, Amazon, and Mac Store
– Wrote ‘typing’ effect that was aligned with voice acting.
– Wrote tool for creating the ‘typing’ effect
– Written in C# using Unity and Visual Studio

Project Stardust HD : 2011 – Personal Release

– Released on iOS for iPad only
– First fully personal release as sole developer
– Contained In-App Purchases, Achievements systems
– Written in C# using Unity and Visual Studio

Origami Series : 2011 – Learn2Make

– Series comprised of 8 different pro and free versions of various currency
– Released on iOS, Android, Amazon, and Mac Store
– Dollar Origami, Dollar Origami Plus, Euro Origami, Euro Origami Plus, Brazilian Origami, Brazilian Origami Plus, Canadian Dollar Origami, Canadian Dollar Origami Plus
– Wrote skinning tools to help ease development of similar apps
– Wrote the first localization tool to help ease development of similar apps
– Written in C# using Unity and Visual Studio

Balloon Animals Series : 2011 – Learn2Make

– Series comprised of a pro and free version
– Released on iOS, Android, Amazon, and Mac Store
– Written in C# using Unity and Visual Studio

QuickRopes, Unity Editor Tool2008 – Personal Releases

– First of its kind on the Asset Store
– Generated physics ropes based on bezier spline

Unity Tropical Paradise Tech Demo : 2006 – Unity Technologies

– Wrote ocean code and effects
– Created several 3D assets for terrain
– Written in UnityScript using Unity and MonoDevelop


Employment

2006 – Present : Indie Game Developer and Programmer – Freelance

– Over a dozen mobile apps created for several clients. (Origami Series, Balloon Animals, Ansel & Clair’s Adventures)
– 
Designed and Developed 2 personal games for mobile markets: (Overlap and Project Stardust)
– Released titles on iOS, Android, and Kindle
– Participates in game jams with 1 completed project: (Sol Defender)
Released multiple development tools to indie developers via the Unity Asset Store
Helped work on Unity Technologies’ Terrain 2.0 tech demo called “Tropical Paradise”
– Created countless unlisted or lost prototypes involving terrain tech and games

2008 – Present : CNC Maintenance Mechanic – Boeing Company

– Rebuild, maintain, and align complex CNC machinery
– Perform preventative maintenance on machinery

2007 – 2008 : Machine Rebuild Technician – Infinity Rebuild

– Teardown and rebuild CNC machines from ground up.

2006 – 2007 : Spindle Rebuild Technician – Mazak

– Teardown and rebuild CNC Spindles


Interests

Friends, Gaming, Travel, Education