Profile
I am a long-time Unity developer and technical artist with production experience across
gameplay programming, VR/XR, multiplayer, 3D rendering, 3D content, UI, tools, and backend
integration. I have built production features for ACE and Microsoft. At ACE I helped scale our
player base from roughly 150 users to 50,000+ monthly users, all as live services.
I shipped over a dozen independent mobile games and released multiple Unity Asset Store tools for
other indie developers to use. I am a strong fit for any team that needs someone who can move
between engineering, technical art, optimization, and production-ready implementation.
Core Skills
Unity / C#
Gameplay systems, UI design, gameplay optimizations, editor and asset tools.
VR/XR · Multiplayer
Quest, HoloLens, Photon, and Mirror.
Technical Art
Shader Graph, compute, modeling, animation, rigging.
Production Tools
Git, Jira, Maya, Blender, Cinema 4D, Photoshop.
Backend / Services
Server migration from Bubble to AWS, backend API integration.
Game Dev Focus
Weapons, projectiles, customization, asset pipelines, performance optimizations.
Professional Experience
Senior Software Engineer, VR/XR · ACE
Jul 2023 – May 2026
- Joined at an early stage with roughly 150 users and helped scale the product to 50,000+ monthly users by shipping production Unity features, stabilizing workflows, and improving front-end architecture.
- Refactored major portions of the game from the ground up — improving maintainability, scalability, performance, and day-to-day iteration speed for gameplay, UI, and VR/XR systems.
- Implemented Photon PUN multiplayer systems, VR interactions, customizable weapons, projectile behavior, player-facing UI, and internal gameplay tooling.
- Built editor workflows, 3D assets, materials, and technical-art pipeline support that helped engineering, art, and product teams iterate faster on production-ready content.
- Integrated Unity client code with Bubble services and supported the Bubble-to-AWS migration — subscriptions, user management, API integration, Git/Jira delivery, and production issue resolution.
- Used AI tools such as Claude and ChatGPT for code review, optimization passes, debugging support, and refactoring analysis while retaining final engineering ownership.
Senior Technical Artist & Producer · Microsoft
Jun 2020 – May 2023
- Supported executive-level Azure communications, quarterly all-hands, weekly fireside chats, video production, and high-visibility presentations — coordinating complex technical and creative requirements.
- Owned end-to-end production workflows for live and recorded communications, balancing creative direction, technical setup, editing, asset delivery, stakeholder feedback, and deadline-driven execution.
- Created motion graphics, 3D art, animation, rendered visuals, photo/video edits, and live-event assets using Maya, Cinema 4D, Blender, Adobe tools, OBS, and Teams broadcast workflows.
Unity Developer, VR/XR · Microsoft / Robert Half
Feb 2019 – Jun 2020
- Built Unity-based HoloLens demos, immersive prototypes, 3D models, animations, rendered videos, and presentation-ready XR experiences alongside optical engineers, creative leadership, and product stakeholders.
- Translated technical product concepts into interactive experiences and visual prototypes that communicated device capabilities, UX direction, and spatial-computing interaction models.
Freelance Game Developer · Independent
2008 – Present
- Over a decade of independent work across many projects. Created the Unity 2.0 Terrain demo for Unity's 2.0 release, shipped over a dozen independent mobile games, and released 2 successful Unity Asset Store assets.
References
Sara Zin
Creative Director · Microsoft
LinkedIn
Sadie Shields
Senior Design · Microsoft
LinkedIn
Contact details available on request.