I’m a creative technologist specializing in real-time 3D, VR/XR,
and interactive experiences. Most of my career has been spent working at the intersection of
engineering, technical art, and production — turning ideas into experiences that actually work
in the real world.
Most recently, I was a Senior Software Engineer, VR/XR at ACE, where I helped
develop and scale live-service VR experiences from roughly 150 users to
almost 50,000 monthly users. Before that, I worked at Microsoft,
building HoloLens experiences and immersive prototypes before moving into
technical art and production for Azure’s executive communications.
My work covers everything from VR interaction, gameplay and multiplayer to
rendering, 3D content, UI, tools, optimization, and backend systems. I’ve also shipped dozens
of mobile games across iOS and Android and released several Unity Asset Store tools.
What I bring is the ability to move between disciplines when a project needs it. I can write
the code, build the tools, solve the rendering problem, work with artists and designers, and
help turn a rough idea into a polished, production-ready experience.